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Mechanics of Machines / September 30, 2021

Velocity and Acceleration Polygon

Procedure to sketch an Acceleration polygon: It is very important to remember the rules of vector addition and vector subtraction. For vector addition, vectors A and B must be so placed that tail of one vector touches tip of arrowhead of the other. For vector subtraction however, vectors A and B must be so arranged that either […]

Procedure to sketch an Acceleration polygon:

It is very important to remember the rules of vector addition and vector subtraction. For vector

addition, vectors A and B must be so placed that tail of one vector touches tip of arrowhead of the

other. For vector subtraction however, vectors A and B must be so arranged that either the tips of

arrowhead of both touch at a point or the tails of the two vectors touch at a common point.

Procedure to sketch an Acceleration polygon:

It is very important to remember the rules of vector addition and vector subtraction. For vector

addition, vectors A and B must be so placed that tail of one vector touches tip of arrowhead of the

other. For vector subtraction however, vectors A and B must be so arranged that either the tips of

arrowhead of both touch at a point or the tails of the two vectors touch at a common point.