Velocity and Acceleration Polygon

Taylor Emma
1 Min Read
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Procedure to sketch an Acceleration polygon:

It is very important to remember the rules of vector addition and vector subtraction. For vector

addition, vectors A and B must be so placed that tail of one vector touches tip of arrowhead of the

other. For vector subtraction however, vectors A and B must be so arranged that either the tips of

arrowhead of both touch at a point or the tails of the two vectors touch at a common point.

Procedure to sketch an Acceleration polygon:

It is very important to remember the rules of vector addition and vector subtraction. For vector

addition, vectors A and B must be so placed that tail of one vector touches tip of arrowhead of the

other. For vector subtraction however, vectors A and B must be so arranged that either the tips of

arrowhead of both touch at a point or the tails of the two vectors touch at a common point.

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A senior editor for The Mars that left the company to join the team of SenseCentral as a news editor and content creator. An artist by nature who enjoys video games, guitars, action figures, cooking, painting, drawing and good music.
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